Recently, Blizzard's chief combat designer Ion Hazzikostas accepted an interview with foreign websites, design issues discussed in the current version of the day-to-day tasks, Fight Club and raid Finally, he said that the upcoming 5.2 patch will include a large and relatively traditional Raid!
Recalling the day-to-day tasks of the design, as long as it is anything elevated role for the raider will do, but this time to make a balance with the reward of pure shape equipment. Should provide enough incentive to give players, so as to encourage the players to do the task, but do not go overboard to make everyone feel that these tasks will be done the degree.
Day-to-day tasks of the 5.1 patch looks lotus teaching awards additional day-to-day design, this increase in the number of day-to-day to be reasonable.
Blizzard want to game content and plot developments through the day-to-day tasks, because it allows the player to a better understanding of their own to assist camp. Before the shirt last become appendages of portable players brush copy does not increase the understanding on behalf of the camp for the body of the shirt.
Item upgrade system exists, courage points for the raider must brush this feeling than to do the daily good point, because the source of many of the courage points, better than only doing the day-to-day tasks get prestige points.
Fight Club is very successful, in addition to the limit on the number of invitations, queue time is reasonable. (Annotation: Fight Club map underrepresented opens cross-service function will turn off after the number is sufficient)
Random number of dead boss of the team will make a full group becomes very slow.
Increase random team function, Blizzard in normal difficulty fighting raid design, can be more inclined to target stable guild group, members of this regiment is relatively stable, but usually through the exchange of voice chat. Before the normal difficulty guild group and wild group can play more difficult than originally envisioned low.
The good effect of the decision of delaying the opening date of each raid.
On FD takes time, the Heroic Difficulty fear of truly very worth fighting the final boss. Almost impossible to design a top Association boss battle can not be in a few days to get through, because they spend time on the raid is too much. Currently, only 28 Association rid of the the Heroic Difficulty fear of evil.
Before the introduction of the patch of the big points, etc. all are done the job, so sometimes postponed. Raid patches and other content patch separated more frequently a new patch.
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